De Gruntz

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Session 2
The Arjiell Fortress

Zuol Arzium, Ur, and Lucio Tyr take on the companionship of Father Green. This old man carries the word of God as his protection to watch over and heal the group. He has also commissioned the three adventurers to navigate their way through the underground ruins to find the Arjiell Fortress which holds the fable Sealing Stones that his village so desperately needs.

The group hastily makes their way through the ruins of the underground city, falling into holes of Feces and Fish all along the way. The group emerges from the bowels of hell only to find the ruins have been housing swarms of Warg riding Goblins. They make no effort at peace with the underground dwellers and an all out goblin massacre commences at the base of the Arjell Fortess Ruins.

The four adventurers emerge from the fight with minor injuries and make their way into the main structure of the fortress. Inside the building is a labyrinth of corridors with traps around every corner. Only with strategic footing and brute force does the group successfully make their way to the treasure room of the Fortress. In the treasure room, the group faces off with the Guardian of the Sealing Stones, which just happens to be an enchanted suit of Plate Armor.


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